Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Thursday, August 21, 2014

{KS} Games thus far...can I be done yet?

There is some pressure to play games when you are playing for a purpose and that purpose is your Master's degree in Learning Technologies.

I play "video" games in real life.
Solitare, Poker Pals (with my cousin Luke. We are going on 5 years now of phone poker),7 Words and Whirly Word when I can't sleep at night.
I even will play games when I'm watching my friends kids. I am after working to forever be the "cool aunt."

That is pretty much it.

Until I discovered Peggle. And, as I wrote about earlier, I became an addict and basically forgot about real life for a full 2 days.

Until Peggle comes out with another challenge, I should be in the clear.

For CogTools, I've played Halo 4, Monaco, ThirdEyeCrime, another one that I forget because I didn't like it much and deleted it from my phone.

I'd rather read. I'd rather watch a movie.

I know it sounds a little crazy, but I'm ready to be done with the game playing. I absolutely feel like I have learned from the game playing. And I am confident that it has and will make me a better teacher. I have enjoyed learning about game and learning theory but I'm ready to be done playing games.

I keep trying to analyze why this is but I am not quite sure.

Why don't I connect?

I can recognize why people love gaming and the various aspects of applying gaming to learning and education.

So I will take what I have and am learning and seek to apply to my classroom and teaching.

But, I'll probably come home and watch some TV instead of picking up the controller or opening my computer up to World of Warcraft.


Monday, August 18, 2014

Games and Kids

It's that time of year. Everything is starting back up and I am caught between being in "summer mode" and "real life."  My last 2 weeks have been consumed with helping the parental units pack their up their home and move (though they are in limbo until the new house closes which means my house is happily a partial storage unit), school has started and along with teaching 8th grade I am working in more of a leadership role to the staff than ever before, and... so much reading, blog to update, thinking to be done and so it goes...

Despite the craziness and a long to-do list, I spent an evening watching my friends kids so that they could take some time for themselves. I'm pretty nice that way. Call it procrastination, being a friend, or just stupid, I headed over to their house and the four boys (ages 4-10) had a delightful evening. To be honest it is the most relaxed and entertaining evening I've had in a while. Why, you might ask?

Mario Cart.

Enough said.

But for the sake of it being more than just a fun evening with some of my favorite little people, I thought I'd reflect on the experience in light of gaming and learning I am supposed to be doing.

Recently, I have been playing more video games than I ever have in my life. Some of them have been fun, others simply frustrating.  Most of my recent game playing experience has been conducted with a mindful, analytical approach. The night in question was not such an experience. I simply played. Because they wanted to play. The boys cheered and we all giggle. The youngest did not really play but was so engaged in our racing, it did not matter.

Why so much fun?

We were playing together. In person. Not together on a screen from different locales. We were all caught up in the moment.

4 brothers and me.
Giggling.
Competitive.
Relaxed.
Engaged.

Some of the most fun I've had in the last 2 weeks is thanks to Mario Cart.

I improved as the game went on. And the boys were eager to help.

In that moment I was not pondering the words of Gee, Burke or McGonigal. But, as I look back on the evening it is clear that there is truth to Burke's identification of "kindred spirits" and "support from friends".

The truth is that I am not going to come home and play Mario Cart after work. It's not something that appeals to me. But, if friends are playing, old or young. Count me in.



Wednesday, August 6, 2014

Progressive learning

*Note to reader... forgive the jumping around of ideas and thoughts...it might come together at the end...no promises*

It is a term that comes up multiple times in Gamify, by Brian Burke and one that should be applied in classrooms on a daily basis. It should be applied in all learning environments. The idea of learning in incremental steps is centric to gaming, small steps first, building on those skills over time. I've referred to this concept in previous posts and have been pondering it as I explore various video games. It doesn't seem to matter which game I play. This incremental or progressive learning approach applies to all. Some games have little challenge and therefore the increments are limited, but others are quite complex and therefore the incremental/progressive learning is necessary and layered.

The truth remains that I am not one to sit down and play games on my computer for hours upon hours. It's not that I necessarily do not spend hours in front of my computer or TV. It's just that, for the most part, games don't interest me. There are the few that are the exception or that suck me in (Peggle, Tiny Wings and 7 Words have entertained me plenty). But I rarely come back. It's more of a binge mentality. Until I am sitting in the dentist office waiting for my cleaning appointment. But even then, I'll open up a book app and read, before playing one of the few games on my phone.

Why is this?

In Gamify, Burke states that "gamification does not just mean make a game." It refers to the incremental, progressive game mechanics of gaming. As I stated above, this is an idea that should be present in every learning environment. Burke also goes on to explore when and why gamification is successful. Turns out, it is not always successful, be it poor implementation, lack of buy in, failure to provide "meaningful" and "engaging" experiences.

That got me thinking, if one were to gamify professional development at my school, would I buy in? I looked into this concept of professional development gamification and sure enough there are examples all over the World Wide Web.

I think I'd be there person in the corner, trying to get work that "really matters" done. I'd be that pain in the butt adult.

On the other hand, I can see how the mechanics of gaming are applicable to professional development. Clearly, it has been somewhat successful.

I still don't think I'd respond well.

The only way I think I would buy in is if it was collaborative. Even then...I'm not sure.

I'm still pondering.

Friday, August 1, 2014

Started playing Peggle...so long life.

It is not a joke. I started playing Peggle. 2 days later I stopped. Because I had finished the entire game. Then I thought I had better play Peggle Night. After all, I was suffering from withdrawals. I could have more will power this time around. So I started playing Peggle Night. 2 days later I stopped. Because I had finished the entire game. (For the record, I am a teacher on summer vacation and clearly, I used my time wisely)

I dream Peggle. When I close my eyes I am plotting points and angles to shoot the ball in order to hit the orange pegs. Peggle took over my life for a time. I am not proud of it but I enjoyed every fun and frustrating moment and felt a strong satisfaction when this happened.


The question as to why I was obsessed entertained with Peggle and therefore addicted willing to spending so much time playing a game on my phone. Let me explain how it works.

*     *     *     *    *

Peggle is the perfect balance between challenge and fun. They start you out with a small challenge. Shoot the ball and hit the orange pegs. Once you do that, you win. And so you channel the days of Frogger and Pinball and you blast the pegs. Satisfaction.

Next level, you do more of the same. Only this time, there are obstacles in the way. This process continues and with each level, a new character with a special power is introduced. Their special power enables you to overcome the obstacles. But each level also brings a new obstacle or challenge to overcome. This one harder than last. You may not succeed the first time. But you go back. You will win this time. Sometimes you do. Sometimes it means 8 attempts. Either way, you WILL win. Finally you make it to the ultimate challenge. And you get to choose the strange character with their magical power that you believe will help you win this great contest. You may not succeed the first time. But you go back. You will win this time. Sometimes you do. Sometimes it means 8, 9, 10, 15 attempts. Either way, you WILL win.

Breaks are taken. After all, you are an adult with responsibilities and the dog needs to go outside to take care of business.

But Peggle calls you back. You're sooooooo close. You'll get it. 5 more minutes. Maybe 5 more. Dang. I almost had it. One more time.

And so it goes.

Somehow, you have become so wrapped up in a game that you downloaded earlier that morning just to "check it out" because a Cadremate happened to have mentioned it at the last Hangout. Something that you once had no investment in, you are committed and determined to beat. Well done Peggle. Well done.

Landon and Jon...I blame you.

Oh Peggle (insert smiley face, heart eyes emoticon here).

Saturday, July 26, 2014

Who needs a manual...?

Have you ever seriously thought about the way video games are set up? How they manage to walk the gamer step by step without needing a users manual? How they build on prior knowledge? How video games seem to teach without the gamer really realizing that they are being taught?

Me neither.

Until recently. 

As part of this MALT process (yep, that word again), I have been given the following assignment:
  • Choose a minimum of one game from each category (Single Player, Multi Player, Potty Game), and play it as a way of observing the learning methods and theories that the game uses to teach you how to play.  Each game should be one that is new to you.
  • As you play the game, keep a journal of the reflections and experiences you have.  Publish a written journal of your observations...
Playing Halo provided me with plenty of opportunities to be frustrated and entertained. After all, who doesn't love a good shoot out? However, as I am in the midst of the process, I observed. I thought about those learning methods and theories. I reached into the recesses of my brain, back to my education and credentialing classes. I tried to step back from just being a player and think about what I was actually doing. How I was learning to play a game that was completely new to me. How did I know how to shoot, how to break the necks of weird alien creatures, and where to go?

Keep in mind that while I play plenty of "potty games" on my iPhone, I can't remember the last time I sat down in front of a game console to play a video game. I have had some fairly spectacular moments with friends playing Rock Band and Wii Tennis, but I am fairly certain the original Nintendo system is the last console I sat in front of, on my own, controller in hand.

My observations in the first 2 levels of the game?
  1. The narrative aspect of Halo, and I am assuming most games now, magically explains the game, who the players and characters are and what the objective is. No lecture involved. A story plays out before my eyes and I am sucked in, ready for my mission.
  2. If not part of the story, directions appear on the screen in one sentence.
  3. Prior knowledge is built upon at each level and skills demands are increased as the game progresses.
The learning is progressive. A video game is set up in the same way our lessons in the classroom should be. Building on skill and increasing challenge. In the book Gamify, by Brian Burke, points out that to gamify is to start with "small steps first and build those skills over time." Isn't this exactly what teachers need to be doing?

Why is this important? Because, as it turns out, gaming is an excellent example of learning and instruction.  Inquiry based, skill building, complex growth wherein the gamer is guided, helping the gamer find a path to success.

We can learn a lot as educators about learning and education.

No instruction manual needed.

Go play a game.

Wednesday, July 9, 2014

I am not a gamer

This has been a constant thought since the days of Nintendo. I am not a gamer.  Day 2 of this grad school thing was spent creating a game...coding. Then, I was informed that the first assignments to be completed involved playing video games. Not just one, but multiple video games. I do not find this to be at all appealing. Further more, each group is responsible for building (I'm good with that) and coding a lego robot.

But wait, I play poker and word games on my phone. Does that make me a gamer? And, how about this, I sort of enjoyed the coding we did today. I mean, I could not do it as a job on daily basis, but I didn't hate it.

So I am left with this: Why is it that "I am not a gamer"?
What is my hesitation and discomfort? Why do I have this "eh" feeling. Why is it that when I think of completing the gaming assignments, my first thought is to find a pet shop game intended for children? What is this tech phobia? Not technology, but technical.

Most games today are story based. I love story.

I spend way to much time watching T.V. What is the difference between gaming and T.V.?

One is passive?

Also, I helped make this today. The Hardest Game Ever. You should play.